Microsoft’s internal benchmarks suggest that the improved graphics framework is 50 percent more efficient when it comes to CPU usage. With DirectX 12, developers will see a lot of instant improvements to their games compared to DirectX 11. Having developers rushing to work with DirectX 12 is a sign that Microsoft is well positioned to execute on its UWP plans. Microsoft is behind Sony’s PlayStation in the console space, and the Windows organization is widening its scope to focus on the larger $99.3 billion gaming market instead (where PC online games thrive worldwide). During a presentation at the company’s Build conference for developers today in San Francisco, Spencer spent much of his time emphasizing the many ways Microsoft is trying to make it easier for developers to deploy their games and apps to a variety of devices - like Xbox One, desktop, and HoloLens - while still having the tools to optimize performance for each thanks to the Universal Windows Platform initiative. Most developers are not hesitating to upgrade to Microsoft’s latest graphics programming interface.ĭirectX 12 is the latest entry in Microsoft’s bundle of APIs (application programming interfaces) for getting the most out of visuals on Windows 10, and it has seen faster adoption among developers than any previous DirectX, according to Xbox boss Phil Spencer. Missed the GamesBeat Summit excitement? Don't worry! Tune in now to catch all of the live and virtual sessions here.
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